
- QUAKE II LAUNCH FIX DRIVERS
- QUAKE II LAUNCH FIX PATCH
- QUAKE II LAUNCH FIX CODE
- QUAKE II LAUNCH FIX PASSWORD
- QUAKE II LAUNCH FIX ZIP
QUAKE II LAUNCH FIX PASSWORD
Bit 0 is password and bit 1 is spectator password. This variable indicates whether a password or spectator password is needed to get onto a server.
QUAKE II LAUNCH FIX DRIVERS
The vid menu in the Linux version has been changed to reflect the new options, the current list of supported video drivers are now: software, software X11, Mesa 3-D 3DFX, 3DFXGL Miniport, OpenGL glX, and Mesa 3-D glX.This change fixes several bugs that were apparant in the older method, such as a segfault occasionally when connecting to a server with a different game directory. quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so For example, to use the lib3dfxgl.so miniport, one would now use: The Linux version now uses the gl_driver to specify the 3D library to dynamically load. It's cleaner now in that you don't have to preload hack stuff to use the 3DFX Miniport rather than libMesa3D. Linux now supports extensions such as multitexture and better dynamic loading of libraries. This was needed to cleanly integrate OpenGL extension checking. Linux: Complete rewrite of the OpenGL library handling.This was the cause of many of the "extreme" frame lag people were seeing in 3.19 on servers using old-style VWep code. Fixed a 3.19 bug where linked models (modelindex2) whose modelindex was greater than 0x7f causes the wrong model to be drawn (in some cases, the world would be drawn twice).Invalid pak files no longer cause a crash and are just ignored.Fixed a case where a person joining a server could be invisible (left over setting of SVF_NOCLIENT from previous spectator).Fixed a possible server crash in the new "playerlist" command.This was changed in 3.19 for the new color shells the Rogue mission pack introduced. Color shell mixing restored to the same blends as previous versions.Unix Net_ErrorToString calls were wrong, was using %i and not %s resulting in random numbers being printed for error messages.This has been fixed in the refs now so flowing transparent textures now works. This had to do with surfaces to SURF_FLOWING and were transparent. Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer.

QUAKE II LAUNCH FIX CODE
VWep code has been added to Xatrix dll, new VWep models for the Xatrix specific weapons (Ion Ripper and Phalanx) have been included.3.20 has a 45k pak2 and the vwep models go in baseq2/players.

QUAKE II LAUNCH FIX PATCH
md2 files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB pak2.
QUAKE II LAUNCH FIX ZIP
This binding will cause the current demo playing to zip into timedemo mode while F7 is depressed, effectively acting like a fast forward key. An example of other features is a fast forward for demos: This allows you to take screen shots (F12) during demos and other features. Changed it so that the function keys (F1 through F12) now get executed when depressed during demo playback or attract modes.

Fixed the long standing Quake2 bug of where you would occasionally spawn or teleport and find yourself either looking straight at the ceiling or down at the floor.Fixed a network problem where and oversize packet could cause a client crash.Please see the README file for Linux about the new features of this handling. Support for XF86DGA Mouse and fullscreen resolution support added. Linux OpenGL X11 handling completely rewritten.This supports the new multitexture extensions and deprecates GL_SGIS_multitexture. Support for GL_ARB_multitexture added.
